Searching realplayer software vulnerabilities


Buffer overflow in the RealNetworks RealPlayer


Buffer overflow in the RealNetworks RealPlayer client versions 6 and 7 allows remote attackers to cause a denial of service via a long Location URL.


RealPlayer 8 allows remote attackers to cause a


RealPlayer 8 allows remote attackers to cause a denial of service (CPU utilization) via malformed .mp3 files.


Directory traversal vulnerability in the web se


Directory traversal vulnerability in the web server used in RealPlayer 6.0.7, and possibly other versions, may allow local users to read files that are accessible to RealPlayer via a .. (dot dot) in an HTTP GET request to port 1275.


Stack-based buffer overflow in the RT3 plugin,


Stack-based buffer overflow in the RT3 plugin, as used in RealPlayer 8, RealOne Player, RealOne Player 10 beta, and RealOne Player Enterprise, allows remote attackers to execute arbitrary code via a malformed .R3T file.


Buffer overflow in Real Networks RealPlayer 10


Buffer overflow in Real Networks RealPlayer 10 allows remote attackers to execute arbitrary code via a URL with a large number of "." (period) characters.


Stack-based buffer overflow in the HandleAction


Stack-based buffer overflow in the HandleAction function in RealPlayer 10.5 (6.0.12.1040) and earlier allows remote attackers to execute arbitrary code via a long ShowPreferences argument.


Off-by-one buffer overflow in the processing of


Off-by-one buffer overflow in the processing of tags in Real Metadata Package (RMP) files in RealPlayer 10.5 (6.0.12.1040) and earlier could allow remote attackers to execute arbitrary code via a long tag.


Directory traversal vulnerability in the parsin


Directory traversal vulnerability in the parsing of Skin file names in RealPlayer 10.5 (6.0.12.1040) and earlier allows remote attackers to read arbitrary files via a .. (dot dot) in an RJS filename.


Heap-based buffer overflow in RealNetworks Real


Heap-based buffer overflow in RealNetworks RealPlayer 10.5 (6.0.12.1056 and earlier), 10, 8, and RealOne Player V2 and V1, allows remote attackers to execute arbitrary code via .WAV files.


Heap-based buffer overflow in RealPlayer 10 and


Heap-based buffer overflow in RealPlayer 10 and earlier, Helix Player before 10.0.4, and RealOne Player v1 and v2 allows remote attackers to execute arbitrary code via a long hostname in a RAM file.


Heap-based buffer overflow in vidplin.dll in Re


Heap-based buffer overflow in vidplin.dll in RealPlayer 10 and 10.5 (6.0.12.1040 through 1069), RealOne Player v1 and v2, RealPlayer 8 and RealPlayer Enterprise allows remote attackers to execute arbitrary code via an .avi file with a modified strf structure value.


Unknown vulnerability in RealPlayer 10 and 10.5


Unknown vulnerability in RealPlayer 10 and 10.5 (6.0.12.1040-1069) and RealOne Player v1 and v2 allows remote attackers to overwrite arbitrary files or execute arbitrary ActiveX controls via a crafted MP3 file.


Heap-based buffer overflow in DUNZIP32.DLL for


Heap-based buffer overflow in DUNZIP32.DLL for RealPlayer 8, 10, and 10.5 and RealOne Player 1 and 2 allows remote attackers to execute arbitrary code via a crafted RealPlayer Skin (RJS) file, a different vulnerability than CVE-2004-1094.


Format string vulnerability in Real HelixPlayer


Format string vulnerability in Real HelixPlayer and RealPlayer 10 allows remote attackers to execute arbitrary code via the (1) image handle or (2) timeformat attribute in a RealPix (.rp) or RealText (.rt) file.


Unquoted Windows search path vulnerability in R


Unquoted Windows search path vulnerability in RealNetworks RealPlayer 10.5 6.0.12.1040 through 6.0.12.1348, RealPlayer 10, RealOne Player v2, RealOne Player v1, and RealPlayer 8 before Wednesday, March 22, 2006 might allow local users to gain privileges via a malicious C:\program.exe file.


Buffer overflow in RealNetworks RealPlayer 10 a


Buffer overflow in RealNetworks RealPlayer 10 and 10.5 allows remote attackers to execute arbitrary code via a crafted image in a RealPlayer Skin (RJS) file. NOTE: due to the lack of details, it is unclear how this is different than CVE-2005-2629 and CVE-2005-2630, but the vendor advisory implies that it is different.


A certain ActiveX control in rpau3260.dll in Re


A certain ActiveX control in rpau3260.dll in RealNetworks RealPlayer 10.5 allows remote attackers to cause a denial of service (Internet Explorer crash) by invoking the RealPlayer.Initialize method with certain arguments.


An ActiveX control in ierpplug.dll for RealNetw


An ActiveX control in ierpplug.dll for RealNetworks RealPlayer 10.5 allows remote attackers to cause a denial of service (Internet Explorer 7 crash) by invoking the RealPlayer.OpenURLInPlayerBrowser method with a long second argument.


RealNetworks RealPlayer 10 Gold allows remote a


RealNetworks RealPlayer 10 Gold allows remote attackers to cause a denial of service (memory consumption) via a certain .ra file. NOTE: this issue was referred to as a "memory leak," but it is not clear if this is correct.


Stack-based buffer overflow in the SmilTimeValu


Stack-based buffer overflow in the SmilTimeValue::parseWallClockValue function in smlprstime.cpp in RealNetworks RealPlayer and HelixPlayer 10.5-GOLD allows remote attackers to execute arbitrary code via an SMIL (SMIL2) file with a long wallclock value.


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